N | |
N, gamvas.key | |
name | |
NUM_0, gamvas.key | |
NUM_1, gamvas.key | |
NUM_2, gamvas.key | |
NUM_3, gamvas.key | |
NUM_4, gamvas.key | |
NUM_5, gamvas.key | |
NUM_6, gamvas.key | |
NUM_7, gamvas.key | |
NUM_8, gamvas.key | |
NUM_9, gamvas.key | |
numberOfFrames, gamvas. | |
NUMLOCK, gamvas.key | |
NUMPAD_0, gamvas.key | |
NUMPAD_1, gamvas.key | |
NUMPAD_2, gamvas.key | |
NUMPAD_3, gamvas.key | |
NUMPAD_4, gamvas.key | |
NUMPAD_5, gamvas.key | |
NUMPAD_6, gamvas.key | |
NUMPAD_7, gamvas.key | |
NUMPAD_8, gamvas.key | |
NUMPAD_9, gamvas.key | |
NUMPAD_ADD, gamvas.key | |
NUMPAD_DECIMALPOINT, gamvas.key | |
NUMPAD_DIVIDE, gamvas.key | |
NUMPAD_MULTIPLY, gamvas.key | |
NUMPAD_SUBTRACT, gamvas.key | |
O | |
O, gamvas.key | |
P | |
P, gamvas.key | |
PAGE_DOWN, gamvas.key | |
PAGE_UP, gamvas.key | |
PAUSE, gamvas.key | |
PERIOD, gamvas.key | |
pixelsPerMeter, gamvas. | |
position | |
positionIterations, gamvas. | |
preventKeyEvents, gamvas. | |
preventMouseEvents, gamvas. | |
Q | |
Q, gamvas.key | |
R | |
R, gamvas.key | |
resitution, gamvas. | |
resource, gamvas. | |
RETURN, gamvas.key | |
reverseLayerOrder, gamvas. | |
RIGHT | |
rotation | |
S | |
S, gamvas.key | |
scaleFactor | |
SCROLLLOCK, gamvas.key | |
SELECT, gamvas.key | |
SEMICOLON, gamvas.key | |
SHIFT, gamvas.key | |
SINGLE_QUOTE, gamvas.key | |
SLASH, gamvas.key | |
SPACE, gamvas.key | |
T | |
T, gamvas.key | |
TAB, gamvas.key | |
type | |
U | |
U, gamvas.key | |
UP, gamvas.key | |
usePhysics, gamvas. | |
V | |
V, gamvas.key | |
velocityIterations, gamvas. | |
W | |
W, gamvas.key | |
width | |
WIN_LEFT, gamvas.key | |
WIN_RIGHT, gamvas.key | |
worldPerState, gamvas. | |
X | |
x | |
X, gamvas.key | |
Y | |
y | |
Y, gamvas.key | |
Z | |
Z, gamvas.key | |
zoomFactor, gamvas. |
N: 78
The name of the actor
this.name
The name of the actor state
this.name
The name of the animation.
this.name
The name of the state, must be unique within all states
this.name
NUM_0: 48
NUM_1: 49
NUM_2: 50
NUM_3: 51
NUM_4: 52
NUM_5: 53
NUM_6: 54
NUM_7: 55
NUM_8: 56
NUM_9: 57
The the frame count of the animation
this.numberOfFrames
NUMLOCK: 144
NUMPAD_0: 96
NUMPAD_1: 97
NUMPAD_2: 98
NUMPAD_3: 99
NUMPAD_4: 100
NUMPAD_5: 101
NUMPAD_6: 102
NUMPAD_7: 103
NUMPAD_8: 104
NUMPAD_9: 105
NUMPAD_ADD: 107
NUMPAD_DECIMALPOINT: 110
NUMPAD_DIVIDE: 111
NUMPAD_MULTIPLY: 106
NUMPAD_SUBTRACT: 109
O: 79
P: 80
PAGE_DOWN: 34
PAGE_UP: 33
PAUSE: 19
PERIOD: 190
Sets the pixels per meter ratio.
pixelsPerMeter: 64
A gamvas.Vector2D object with the position information
this.position
The current position as gamvas.Vector2D
this.position
A gamvas.Vector2D holding the position of the node
create: function( x, y, id ) { this.connected = new Array(); this.position = new gamvas.Vector2D(x, y); (id) ? this.id = id : this.id = this.position.x+'_'+this.position.y; }
A gamvas.Vector2D object that holds the position of the camera.
this.position
Sets the Box2D position iteration steps
positionIterations: 8
Capture the whole documents key events?
preventKeyEvents: false
Capture the whole documents mouse events?
preventMouseEvents: false
Q: 81
R: 82
a gamvas.Resource instance, to allow easy file loading
this.resource
RETURN: 13
Reverse layer sorting
reverseLayerOrder: false
RIGHT: 39
Defines the right mouse button
RIGHT: 2
The rotation of the actor
this.rotation
The rotation in radians
this.rotation
The rotation of the camera in radians.
this.rotation
S: 83
The scale factor of the object
this.scaleFactor
The scale factor (1 = not scaled, < 1 = smaller, > 1 = bigger)
this.scaleFactor
SCROLLLOCK: 145
SELECT: 93
SEMICOLON: 186
SHIFT: 16
SINGLE_QUOTE: 222
SLASH: 191
SPACE: 32
T: 84
TAB: 9
Allows you to set types to your physics objects to identify them.
this.type
Type object type (e.g.
this.type
U: 85
UP: 38
Delivers true/false if this object has physics enabled.
this.usePhysics
V: 86
Sets the Box2D velocity iteration steps
velocityIterations: 10
W: 87
The width of a single frame in pixels
this.width
The width of the rectangle
this.width
WIN_LEFT: 91
WIN_RIGHT: 92
Use one physics world per game state?
worldPerState: true
The x position of the upper left corner of the rectangle
this.x
The x direction of the vector, also used as coordinate value for some functions.
( x ) ? this.x
X: 88
The y position of the upper left corner of the rectangle
this.y
The y direction of the vector, also used as coordinate value for some functions.
( y ) ? this.y
Y: 89
Z: 90
The zoom factor of the camera.
this.zoomFactor