Variable Index
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N
 N, gamvas.key
 name
 NUM_0, gamvas.key
 NUM_1, gamvas.key
 NUM_2, gamvas.key
 NUM_3, gamvas.key
 NUM_4, gamvas.key
 NUM_5, gamvas.key
 NUM_6, gamvas.key
 NUM_7, gamvas.key
 NUM_8, gamvas.key
 NUM_9, gamvas.key
 numberOfFrames, gamvas.Animation
 NUMLOCK, gamvas.key
 NUMPAD_0, gamvas.key
 NUMPAD_1, gamvas.key
 NUMPAD_2, gamvas.key
 NUMPAD_3, gamvas.key
 NUMPAD_4, gamvas.key
 NUMPAD_5, gamvas.key
 NUMPAD_6, gamvas.key
 NUMPAD_7, gamvas.key
 NUMPAD_8, gamvas.key
 NUMPAD_9, gamvas.key
 NUMPAD_ADD, gamvas.key
 NUMPAD_DECIMALPOINT, gamvas.key
 NUMPAD_DIVIDE, gamvas.key
 NUMPAD_MULTIPLY, gamvas.key
 NUMPAD_SUBTRACT, gamvas.key
O
 O, gamvas.key
P
 P, gamvas.key
 PAGE_DOWN, gamvas.key
 PAGE_UP, gamvas.key
 PAUSE, gamvas.key
 PERIOD, gamvas.key
 pixelsPerMeter, gamvas.physics
 position
 positionIterations, gamvas.physics
 preventKeyEvents, gamvas.config
 preventMouseEvents, gamvas.config
Q
 Q, gamvas.key
R
 R, gamvas.key
 resitution, gamvas.Actor
 resource, gamvas.State
 RETURN, gamvas.key
 reverseLayerOrder, gamvas.config
 RIGHT
 rotation
S
 S, gamvas.key
 scaleFactor
 SCROLLLOCK, gamvas.key
 SELECT, gamvas.key
 SEMICOLON, gamvas.key
 SHIFT, gamvas.key
 SINGLE_QUOTE, gamvas.key
 SLASH, gamvas.key
 SPACE, gamvas.key
T
 T, gamvas.key
 TAB, gamvas.key
 type
U
 U, gamvas.key
 UP, gamvas.key
 usePhysics, gamvas.Actor
V
 V, gamvas.key
 velocityIterations, gamvas.physics
W
 W, gamvas.key
 width
 WIN_LEFT, gamvas.key
 WIN_RIGHT, gamvas.key
 worldPerState, gamvas.config
X
 x
 X, gamvas.key
Y
 y
 Y, gamvas.key
Z
 Z, gamvas.key
 zoomFactor, gamvas.Camera
N: 78
this.name
The name of the actor
this.name
The name of the actor state
this.name
The name of the animation.
The name of the particle emitter
this.name
The name of the state, must be unique within all states
NUM_0: 48
NUM_1: 49
NUM_2: 50
NUM_3: 51
NUM_4: 52
NUM_5: 53
NUM_6: 54
NUM_7: 55
NUM_8: 56
NUM_9: 57
this.numberOfFrames
The the frame count of the animation
NUMLOCK: 144
NUMPAD_0: 96
NUMPAD_1: 97
NUMPAD_2: 98
NUMPAD_3: 99
NUMPAD_4: 100
NUMPAD_5: 101
NUMPAD_6: 102
NUMPAD_7: 103
NUMPAD_8: 104
NUMPAD_9: 105
NUMPAD_ADD: 107
NUMPAD_DECIMALPOINT: 110
NUMPAD_DIVIDE: 111
NUMPAD_MULTIPLY: 106
NUMPAD_SUBTRACT: 109
O: 79
P: 80
PAGE_DOWN: 34
PAGE_UP: 33
PAUSE: 19
PERIOD: 190
pixelsPerMeter: 64
Sets the pixels per meter ratio.
this.position
A gamvas.Vector2D object with the position information
this.position
The current position as gamvas.Vector2D
The position information in the grid as gamvas.Vector2D
create: function(
   x,
   y,
   id
) { this.connected = new Array(); this.position = new gamvas.Vector2D(x, y); (id) ? this.id = id : this.id = this.position.x+'_'+this.position.y; }
A gamvas.Vector2D holding the position of the node
this.position
A gamvas.Vector2D object that holds the position of the camera.
A gamvas.Vector2D object with the position information
positionIterations: 8
Sets the Box2D position iteration steps
preventKeyEvents: false
Capture the whole documents key events?
preventMouseEvents: false
Capture the whole documents mouse events?
Q: 81
R: 82
The physical property of resitution (bounce).
this.resource
a gamvas.Resource instance, to allow easy file loading
RETURN: 13
reverseLayerOrder: false
Reverse layer sorting
RIGHT: 39
RIGHT: 2
Defines the right mouse button
this.rotation
The rotation of the actor
this.rotation
The rotation in radians
this.rotation
The rotation of the camera in radians.
The rotation of the particle emitter
S: 83
this.scaleFactor
The scale factor of the object
this.scaleFactor
The scale factor (1 = not scaled, < 1 = smaller, > 1 = bigger)
The scale factor of the object
SCROLLLOCK: 145
SELECT: 93
SEMICOLON: 186
SHIFT: 16
SINGLE_QUOTE: 222
SLASH: 191
SPACE: 32
T: 84
TAB: 9
this.type
Allows you to set types to your physics objects to identify them.
this.type
Type object type (e.g.
U: 85
UP: 38
this.usePhysics
Delivers true/false if this object has physics enabled.
V: 86
velocityIterations: 10
Sets the Box2D velocity iteration steps
W: 87
this.width
The width of a single frame in pixels
this.width
The width of the rectangle
WIN_LEFT: 91
WIN_RIGHT: 92
worldPerState: true
Use one physics world per game state?
this.x
The x position of the upper left corner of the rectangle
(x) ? this.x
The x direction of the vector, also used as coordinate value for some functions.
X: 88
this.y
The y position of the upper left corner of the rectangle
(y) ? this.y
The y direction of the vector, also used as coordinate value for some functions.
Y: 89
Z: 90
this.zoomFactor
The zoom factor of the camera.
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