Variable Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 A, gamvas.key
 actor, gamvas.ActorState
 ALT, gamvas.key
 autoClear, gamvas.State
B
 B, gamvas.key
 BACKSLASH, gamvas.key
 BACKSPACE, gamvas.key
 baseURL, gamvas
 body, gamvas.Actor
 BRACKET_CLOSE, gamvas.key
 BRACKET_OPEN, gamvas.key
 BREAK, gamvas.key
C
 c, gamvas.State
 C, gamvas.key
 camera, gamvas.State
 canvas, gamvas.State
 CAPSLOCK, gamvas.key
 center
 clearColor, gamvas.State
 COMMA, gamvas.key
 connected, gamvas.AStarNode
 CTRL, gamvas.key
 currentAnimation, gamvas.Actor
 currentFrame, gamvas.Animation
D
 D, gamvas.key
 DASH, gamvas.key
 data, gamvas.physics.UserData
 debugAlpha, gamvas.physics
 debugStrokeWidth, gamvas.physics
 DELETE, gamvas.key
 density, gamvas.Actor
 dimension, gamvas.State
 disableCamera, gamvas.State
 DOWN, gamvas.key
E
 E, gamvas.key
 emitted, gamvas.ParticleEmitter
 END, gamvas.key
 EQUAL, gamvas.key
 ESCAPE, gamvas.key
F
 F, gamvas.key
 F1, gamvas.key
 F10, gamvas.key
 F11, gamvas.key
 F12, gamvas.key
 F2, gamvas.key
 F3, gamvas.key
 F4, gamvas.key
 F5, gamvas.key
 F6, gamvas.key
 F7, gamvas.key
 F8, gamvas.key
 F9, gamvas.key
 fixture, gamvas.Actor
 frameLimit, gamvas.screen
 friction, gamvas.Actor
G
 G, gamvas.key
H
 H, gamvas.key
 height
 HOME, gamvas.key
I
 I, gamvas.key
 INSERT, gamvas.key
J
 J, gamvas.key
K
 K, gamvas.key
L
 L, gamvas.key
 layer, gamvas.Actor
 LEFT
 lifetime, gamvas.ParticleEmitter
M
 M, gamvas.key
 MIDDLE, gamvas.mouse
A: 65
this.actor
The actor the state is assigned to, or null if not assigned
ALT: 18
this.autoClear
If set to true, the screen will automatically cleared before drawing functions are called.
B: 66
BACKSLASH: 220
BACKSPACE: 8
baseURL: ''
The place there the gamvas scripts live Will be filled on startup
this.body
The Box2D b2Body, if physics is enabled
BRACKET_CLOSE: 221
BRACKET_OPEN: 219
BREAK: 19
this.c
a HTML5 2D context of the canvas the game is running on.
C: 67
this.camera
a gamvas.Camera instance, to modify camera.
this.canvas
The DOM element of the canvas the game is running on.
CAPSLOCK: 20
this.center
A gamvas.Vector2D object with the center offset of the actor
this.center
The center of rotation of the animation
A gamvas.Vector2D object with the center offset of the particle emitter
this.clearColor
The color to clear the screen, if gamvas.State.autoClear is enabled.
COMMA: 188
A array holding the connected gamvas.AStarNode elements
CTRL: 17
this.currentAnimation
The name of the current animation
this.currentFrame
The index of the current frame
D: 68
DASH: 189
this.data
The actual object
debugAlpha: 0.3
The alpha of physics debug information
debugStrokeWidth: 2
The stroke width if you draw physics debug information
DELETE: 46
this.density
The physical property of density.
this.dimension
a object holding the canvas dimension in {w, h}
this.disableCamera
By default a state provides a full environment for game development.
DOWN: 40
E: 69
this.emitted
The amount of emitted particles
END: 35
EQUAL: 187
ESCAPE: 27
F: 70
F1: 112
F10: 121
F11: 122
F12: 123
F2: 113
F3: 114
F4: 115
F5: 116
F6: 117
F7: 118
F8: 119
F9: 120
this.fixture
The Box2D b2Fixture, if physics is enabled
frameLimit: 0.1
Sets the maximum of rendertime in seconds until a frame is skipped.
this.friction
The physical property of friction Defines the friction of objects.
G: 71
H: 72
this.height
The height of a single frame in pixels
this.height
The height of the rectangle
HOME: 36
I: 73
INSERT: 45
J: 74
K: 75
L: 76
this.layer
Integer value used for z-sorting on automatic draw through gamvas.State.addActor
LEFT: 37
LEFT: 0
Defines the left mouse button
The time the emitter is running
M: 77
MIDDLE: 1
Defines the middle mouse button
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