C# Network code
private void ListenToClient1()
{
try
{
// Get IP address of server
String hostname = Dns.GetHostName();
IPAddress[] ipAddress = Dns.GetHostAddresses(hostname);
tcpClient1Listener = new TcpListener(ipAddress[0], 33);
// start tcpClient1Listener
tcpClient1Listener.Start();
// assign IP address to listener (tcpClient1Listener)
client1Socket = tcpClient1Listener.AcceptSocket();
// if new connection received, accept it
if (client1Socket.Connected)
{
string data;
addInfo("Client 1 connected.");
while (true)
{
// create the Client1networkStream and
// Client1StreamReader and Client1StreamWriter
client1NetworkStream = new NetworkStream(client1Socket);
client1StreamReader = new StreamReader(client1NetworkStream);
client1StreamWriter = new StreamWriter(client1NetworkStream);
// listen to information recevied from port
// assigned to client 1
data = client1StreamReader.ReadLine();
if (data != "")
addInfo("Received info from client 1: " + data);
if (data != "" && client2StreamWriter != null)
{
// pass information received from port for
// client 1 to port for client 2 (using
// Client2StreamWriter)
client2StreamWriter.WriteLine(data);
client2StreamWriter.Flush();
addInfo("Client 1 received data - sending to Client 2.");
}//end if.
}//end while.
}//end if.
// close socketForClient
client1Socket.Close();
tcpClient1Listener.Stop();
}
catch (SocketException ex)
{
MessageBox.Show(ex.Message + " _ Thread 1");
}
}